My task as Effects Artist
Glass shattering, Smoke/Dust /Fire, Particles, Render/Light Fx element
Software: Maya/3dsmax
Company: Trixter (Munich)
My task as Effects Artist
Glass shattering, Smoke/Dust /Fire, Particles, Render/Light Fx element
Software: Maya/3dsmax
Company: Trixter (Munich)
My task as Lead Effects Artist (Cloth and Hair simulation/rig)
Software: Maya
Company: Trixter (Munich)
Director: Roland Emmerich
My task: Effects (Particles, Fluid simulation)
Software: 3dsMax, Maya, Thinking Particle, Fume Fx, Krakatoa, Frost
Around 90 shot with different type of effects ( feather, smoke, fire, sparks, rigid body, water simulation, ice melting…)
Company: Trixter (Munich)
Read More
I was lucky to work for a short time in the Cloud Atlas project as Fx artist.
My task: Particles, Fluid simulation
Software: 3dsmax, Maya
Company: Trixter (Munich)
My task as Shot Technical Director
Assemble the shots for render and composite, optimizing the render process
Software: Maya / Nuke / Arnold
Company: Digic Pictures Hungary
Our team (with Robert Toth) tasks :
Software:
Company: Tripod Vfx / Puppetwork
My task: Mel script, Previz, Timing, Particle, Rigid body simulation
Software: 3dsmax, Houdini, Maya
Company: Tripod Vfx / Puppetwork
https://www.youtube.com/watch?v=pxZPZcp74pU