Call Of Duty WW II – Cinematic trailer

CODWWIILead of effect unit

Software:  Houdini /Maya /Arnold

Company: Digic Pictures (Budapest, Hungary)

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Uncharted 4 – Cinematic trailer

UC4

Lead of effect unit

Software:  Houdini /Maya /Arnold

Company: Digic Pictures (Budapest, Hungary)

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Assassin’s Creed Syndicate Cinematic Trailer

Assassin’s Creed Syndicate

My task as Shot Technical Director

Assemble the shots for render and composite, optimizing the render process

Software:  Maya / Nuke / Arnold

Company: Digic Pictures Hungary

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Witcher 3 Wild Hunt – Cinematic trailer

 

witcher3

My task as Shot Technical Director and Effects Artist

Assemble the shots for render and composite, optimizing the render process. As Fx artist during the TV spot I worked on the atmospheric effects

Software:  Houdini,Maya / Nuke / Arnold

Company: Digic Pictures Hungary

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Assassin’s Creed Dead Kings – Game Trailer

Assassian_Creed_DLC

My task as Shot Technical Director

Assemble the shots for render and composite, optimizing the render process

Software:  Maya / Nuke / Arnold

Company: Digic Pictures Hungary
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Destiny: The Taken King CG cinematics

My task as Shot Technical Director

Assemble the shots for render and composite, optimizing the render process

Software:  Maya / Nuke / Arnold

Company: Digic Pictures Hungary

ESET Smart Security 5

Our team (with Robert Toth) tasks :

  • Rigid body simulation
  • Mel scripting (Shatter tool, particles driving)
  • Particles (Big monster building, light trails)

Software:

  • Maya, Nparticle, Pulldown it
  • 3dsmax (Massfx)
  • Houdini

Company: Tripod Vfx / Puppetwork

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Nespresso / Elements

My task: Smoke / Fire / Particle

Software: 3dsmax, Krakatoa, Fume fx

Company: Bose Collins, ArtMafia

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Starforce – PRO7 Spot

My task: Smoke simulation

Software: 3dsmax, FumeFx

Company: Trixter

 

League of Legends – Game trailer

My task: Fluid Simulation, Particles

Software: 3dsmax,  Maya, Krakatoa, FumeFx

Company: Tripod Vfx / Puppetwork