Iron Man 3


My task: Effects (Particles, Fluid simulation)

Software: 3dsMax, Maya, Thinking Particle, Fume Fx, Krakatoa, Frost

Around 90 shot with different type of effects ( feather, smoke, fire, sparks, rigid body, water simulation, ice melting…)

Company: Trixter (Munich)
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Cloud Atlas


I was lucky to work for a short time in the Cloud Atlas project as Fx artist.

My task: Particles, Fluid simulation

Software: 3dsmax, Maya

Company: Trixter (Munich)

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Destiny: The Taken King CG cinematics

My task as Shot Technical Director

Assemble the shots for render and composite, optimizing the render process

Software:  Maya / Nuke / Arnold

Company: Digic Pictures Hungary

Might and Magic Heroes VI – Trailer

Our team (with Robert Toth) task in the game cinematic trailer:

  • Rigid body simulation (Skeleton)
  • Mel scripting
  • Fluid simulation (Green flame for skeletons)
  • Realflow (blood)
  • Cloth simulation (Skeletons)

Software: Maya, Nparticle, Realflow, Syflex

Company: Digital Apes / Puppetwork

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Red Tails

My task: Modelling/ Uv cockpit elements

Software: 3dsmax, Maya

Company: UPP (Prague)

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My task: Modelling/ Uv

Software: 3dsmax, Maya

Company: Tripod Vfx / Puppetwork /Sysplex


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Celebrity Dragrace

My task:

  • Light/Render/Shader TD
  • Crowd, Mel Script
  • AfterEffects (Scripting)

Software: Maya, Mentalray, AfterEffects

Company: Slitscan


My task: Light/Render/Shader TD

Software: Maya, Mentalray

Company: Slitscan

Still – Short film

My first short animation. Directed: Tibor Nadas

Light, Render, Shadeing, Modelling, Effects

3dsmax, Vray, Fumefx

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Draqula trailer

My task: Modelling

Software: 3dsmax

Company: aenimastudios